Your despicable crimes have caused untold misery. You have a reputation for debauchery, wickedness and vile acts of venal treachery. Your reign of terror is due to start any day now, but there's just one problem. You just can't get the help!
In short, you need minions - but what sort? Where do you get them from? How do you equip them? You're a supervillain, you can't be having with all this organizational stuff - there's evil to do! Relax! It's easy, really. Just follow this series of articles and you'll have a horde of evildoers that can make any adventurer's life a misery. This article, besides having one of the weaker Spoonerisms I could make up (I'm the editor, I reserve the right to use crap jokes), deals with the people who get the villain's job done for him - the first point of contact with the heroes. In this article I shall introduce you to the most basic of minions: the grunt.
The Grunt
Physically fit personnel wanted for general-purpose fearmongering. Responsibilities include fighting (and being killed by) adventurers, putting frighteners on civilians, looking mean. Armour and weapons supplied, but applicants should be combat-trained if at all possible, not that it'll help you survive. Complete lack of distinctive features a plus, must be able to show a complete lack of initiative. Members of any humanoid race welcome as we are equal opportunities oppressors.
Wages: The wages of sin be death, but the hours are good and we also offer 2 sp per day and all the beer you can drink.
So, what do you get for 2 sp per day? Not a lot, really. The grunt is typically a 1st-level warrior, although he can be scaled up if the PCs are higher level. He is able to wield a good variety of weapons and wear armour, although since he plays the role of cannon fodder, his equipment is not likely to be particularly expensive. They have a limited selection of skills, while their middling ability scores tend to keep them from taking the more interesting feats.
