Slack 'n' Hash

Don't Drink The Water!

Cholera Dough

In the towns, the problem's considerably worse. The accepted means of waste disposal is just to chuck one's effluent in the river. Everything ends up there: fish guts from the markets, slop-bucket and chamberpot contents from the taverns, and worst of all -- the tanneries. Slaked lime, concoctions of mixed animal dung, tannic acid; tanners use some pretty vile chemicals when preparing leather. Worse yet, in a fantasy city you might get alchemists, and who knows what they might throw out? Bacteria and toxins abound in polluted rivers. Drinking water from these sources carries a far worse risk than dysentry: cholera!

Cholera: Cholera is a bacterial infection caused by the microbe Vibrio cholerae. The initial symptoms of cholera resemble dysentry: diarrhoea, muscle pains, etc -- but the symptoms are more pronounced, leading to vomiting, dehydration, circulatory problems and often death.

Infection DC: Ingestion 18
Incubation: 1d3 days
Damage: 1d6 Str, 1d6 Con
Additional Effects: When damaged, the character must succeed on another saving throw or 1 point of damage is permanent drain instead.

Cholera's chief advantage from a humiliating-the-players perspective is its speed and lethality. Once someone's infected, there's a big demand for a cure -- and if the water supply's infected, a whole lot of curing might be called for. Perfect for adding a bit of tension to the game, really.


Last modified: 26/11/08. All material ©2003-8 its creators.

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