Slack 'n' Hash

Addle-Fly Swarm

Addle-Fly Swarm
Diminutive Magical Beast (Swarm)
Hit Dice: 3d10 (16 hp)
Initiative: +4 (Dex)
Speed: 10 ft. (2 squares), Fly 40 ft. (good)
Armour Class: 18 (+4 size, +4 Dex), touch 18, flat-footed 14
Base Attack / Grapple:+3/—
Attack: Swarm (1d4 plus disease)
Full Attack: Swarm (1d4 plus disease)
Space/Reach: 10 ft./0 ft.
Special Attacks: Create spawn, disease, distraction
Special Qualities: Darkvision 60 ft., immune to weapon damage, swarm traits
Saves: Fort +3, Ref +7, Will +1
Abilities:Str 1, Dex 18, Con 10, Int 2, Wis 10, Cha 2.
Skills: Hide +19, Move Silently +7, Spot +9.
Feats: Ability Focus (disease, distraction)

Environment: Any land or underground
Organisation: Solitary, cloud (2–7 swarms), or plague (11–20 swarms)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral evil
Advancement:
Level Adjustment:

The servants of Fultadig, the lord of corruption, bred addle-flies for the twin purposes of spreading disease and transforming cadavers into undead.

Each addle-fly in a swarm resembles a bloated bluebottle, swollen to the size of a mouse. Their compound eyes, ocelli and antennae are large and overdeveloped, allowing them to pinpoint the location of a ripe cadaver within two hundred feet, while their proboscises are atrophied to the point of non-existence. Addle-flies only eat in their larval stage, and can survive for a week on stored food reserves. All addle-flies are hermaphrodite, self-fertilising, and are ready to lay eggs at any given time. The strain of flight, eating several times their body weight and near-constant egg-laying takes a constant strain on addle-flies’ bodies; they drop dead of exhaustion within a few days.

Addle-flies do not speak.

Combat

Addle-flies fight with little regard for their safety, and are repelled only by fire or high wind.

Create Spawn (Su): Addle-flies lay their eggs in humanoid cadavers, causing them to animate as addle-wraths. The flies lay their eggs in any creatures killed by the swarm attack.

Disease (Su): Addle fever—swarm attack, Fortitude DC 13, incubation period 1d3 days, damage 1d3 Con and 1d3 Wis. The save DC is Constitution-based.

Distraction (Ex): Any living creature that begins its turn with a swarm of addle-flies in its space must succeed on a DC 13 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.


Last modified: 26/11/08. All material ©2003-8 its creators.

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