Slack 'n' Hash

Bog Body

This template is Open Game Content.

Bog Body

Bog bodies are the undead, mummified remains of people garotted and thrown into marshes as a sacrifice to dark gods. There they lie for decades, sometimes centuries; until some force motivates them to seek revenge on the living. The process of mummification in a peat marsh causes the skin to turn tough and leathery, while the bones liquefy, giving the creature a floppy, almost boneless aspect. This gives the bog body arms that behave like tentacles, capable of entangling its victims and generally making its life a misery.

CREATING A BOG BODY

Bog body is an acquired template that can be added to any giant, humanoid or monstrous humanoid that has flesh and a skeletal structure of some type (referred to hereafter as the base creature). The creature's type changes to undead, but it keeps any subtype the base creature may have had. It uses all the base creature's statistics and special abilities except as noted here.

Hit Dice: Drop any Hit Dice from class levels (to a minimum of 1), double the number of Hit Dice left, and raise them to d12s.

Speed: If the base creature can fly, its maneuverability rating drops to clumsy.

AC: Natural armour increases by a number based on the bog body's size.

SizeAC bonus
Tiny or smaller+1
Small+2
Medium+4
Large+6
Huge+8
Gargantuan+10
Colossal+12

Base Attack: A bog body has a base attack bonus equal to ½ its Hit Dice.

Attacks: A bog body retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature. A bog body also gains a slam attack.

Damage: Natural and manufactured weapons deal damage normally. A slam attack deals damage depending on the bog body’s size. (Use the base creature’s slam damage if it’s better.)

SizeDamage
Fine1
Diminutive1d2
Tiny1d3
Small1d4
Medium1d6
Large1d8
Huge2d6
Gargantuan2d8
Colossal4d6

Special Attacks: A bog body retains none of the base creature’s special attacks. It gains the following attacks instead:

  • Constrict (Ex): A bog body deals slam damage with a successful grapple check. Because it seizes its victim by the neck, a creature in the bog body’s grasp cannot speak or cast spells with verbal components.
  • Improved Grab (Ex): To use this ability, a bog body must hit an opponent with a slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. Bog bodies receive a +4 racial bonus on grapple checks.
  • Trip (Ex): A bog body that hits with a slam attack can attempt to trip the opponent (+8 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the bog body.

Special Qualities: A bog body loses most special qualities of the base creature. It retains any extraordinary special qualities that improve its melee or ranged attacks, and gains the quality listed below:

  • Damage Reduction (Su): Bog bodies are flexible and rubbery, gaining damage reduction 5/piercing.

Saves: Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will ½ HD + 2.

Abilities: A bog body’s Strength increases by +4; its Dexterity increases by +2; it has no Constitution or Intelligence score; and its Wisdom and Charisma change to 10.

Skills: A bog body has no skills.

Feats: A bog body loses all feats of the base creature and gains Improved Initiative.

Climate/Terrain: Temperate marshes.

Organization: Any.

Challenge Rating: Depends on Hit Dice, as follows.

Hit DiceChallenge Rating
½½
11
22
43
64
8-106
12-147
15-168
18-209

Treasure: Standard.

Alignment: Always neutral evil.

Advancement: As base creature, but double Hit Dice (maximum 20), or — if the base creature advances by character class.

Level Adjustment: —.


Last modified: 26/11/08. All material ©2003-8 its creators.

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