Monsters! Where would we be without them? Well, for a start, your characters would be forced to fight soldiers and NPCs all the time, forcing you to think seriously about the lives you take. Probably.
Still, you want things to hack, and we've got plenty of them in store. Have at them.
- Addle-Fly Swarm: Pestilential insects
- Addle-Wrath: Undead bringers of pestilence and corruption.
- Angler Drake: A cunning, cave-dwelling dragon.
- Atorjack: Kalamein craftsmen.
- Barrow-Herd: A grim, implacable tomb-guardian.
- Boatman Devil: A Bosch-derived Devil.
- Bog Body: Mummified undead from the peat marshes.
- Capropteran: Goat-headed, bat-winged thugs.
- Chill-Tree: Horrible thieving trees.
- Corpse-Feaster: A necrophagous predator.
- Didumos: A malevolent, two-headed slug.
- Dire Goat: A very big, very aggressive goat.
- Friendleech: A vile parasite.
- Iceworm: An icy elemental.
- Isop: Kalamein warriors.
- Kalamein: Shadowy outsiders.
- Mandrake Root (Adolescent): A shrieking plant (III).
- Mandrake Root (Adult): A shrieking plant (IV).
- Mandrake Root (Immature): A shrieking plant (II).
- Mandrake Root (Newborn): A shrieking plant (I).
- Mimic Fungus: Intelligent, corpse-animating fungi.
- Nug-Yeb: Kalamein scouts.
- Shroud: Rank and file kalamein.
- Silverman: Silver-plated sentinels.
- Song Devil: A fiend that sings songs of torment.
- Springheeled Jack: A murderous, urban fey.
- Traitor Blade: A monster disguised as a weapon.
- Tree Rhinoceros: The most absurd monster in all existence.
- Umbraster: Kalamein overseers.